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DEVELOPMENT UPDATE 1.9.0 - Ver 4.1.51


Akka

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Per paskutinius keletą mėnesiu męs su testerių komandą dirbom ties serverio stabilumo ir performance.

Sutaisėm daug dalyku, daug crashu, įdėjom daug quality-of-life atnaujinimų.

Nusprendžiau atsisakyti visokiu mandru generacijų, item level scalinimų kaip buvo prieš tai. Asmeniškai tokie dalykai išėma sielą iš žaidimo, sugalvojau perdaryti viska ranką, visus itemus, ju statsai, XP kiek jo reik ir jo gavimas, atskiri loot tables skirtingiem dalykam, ir t.t.. Tokie dalykai padarys serveri lankstesni, bus lengviau dirbti bei smagiau žaisti, i assure you. Dar noriu pridėti dėl ko taip nusprendžiau, esu long time world of warcraft žaidėjas (+- 10 metų. ). Žaidęs įvariausius expansionus, bandęs žaisti ir kitus MMO / MMORPG žaidimus, niekas taip nežudo to satisfactory jausmo kaip automatiški scalinimai, sugeneruoti itemai taip tolygiai, žaidimas pasidaro toks linear 0 satisfaction.. Arba tarkim mobai derinasi / susiscalinaa prie tavo stiprumo, buvau best-in-slot geared paladinas, and STILL kiekvienas mobas žudosi taip pat ilgai kaip bučiau besikeldamas nesvarbu koki lygi, no reward at all už pražaistas DIENAS, negaliu lengvai įsivykdyti random misijos kuri man visiškai nieko realiai neduoda, esu 60 lygio, ir ta moba žudau tiek ilgai kiek žmogus besikeldamas su questing gear lvl 51. - turiu vargti, tačiau nelyginkim WoW Dragonflight DIDŽIO su anotherway RPG.

 

Mano misija dabar yra atsikratyti soulless žaidimo dalių, duoti jam gyvybingumo bei tikslo žaisti ir tobulinti jau padarytus dalykus. Tai bus paskutinis changelogas. Changelogai atskleidžia per daug info, arba fixus kurie neturi prasmės jums kaip žaidėjams nes dar nepajutę pačiam serverį. kitaip tariant - changelogs = waste of my time, and your time for now. This is the way.

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Fixes:

  • - Fixed Snake hitbox
  • - Fixed Models not applying for bows.
  • - Fixed Players being able to attack each other with melee attacks in the safe zone.
  • - Fixed numerous crashes.
  • - Fixed some class specialization names not showing up in chat.
  • - Fixed radar, heal, etc. sometimes showing up.
  • - Fixed wrong models showing up when spectating somebody.
  • - There were so many fixes that most of them were not included in the log.

 

New Stuff:

  • Added a new Mailbox system.
  • Added floating damage numbers above monsters.
  • Added new Copper and Silver currencies. (100 copper = 1 silver / 100 silver = 1 gold.)

 

Reworks:

  • Major item rework in progress.
  • Reworked Cube Rewards. (1 Cube now spawns always by default, and one more for every 2 players.)
  • Reworked Arrows, now stackable up to 5000.
  • Reworked Horadric Points shop. (Reworked shop elements.)
  • Reworked Health Bars. (Full rewrite of the code, bug fixes, and performance improvements.) 
  • Reworked Ore and Herb spawning.
  • Reworked Needed XP amounts and mob XP.

 

Class Changes:

  • Added new Enhancement Shaman passive - Frozen Power.
  • Frost Shock now roots the target for 2 seconds and has a 4-second slow afterward.
  • All warrior spells now have a 1-second global cooldown.
  • Hamstring / Rupture and similar type spell firing have been reworked.
  • Added new Warrior skills - Rend and Heroic Strike.

 

Misc Changes:

  • Removed 2h Axes, they will no longer be obtainable.
  • Existing weapons will now have different attack ranges.
  • Herbs gathering is now faster.
  • Identifying items now grants XP.
  • Lady Sylvanas is now selling consumables on the market. (Limited supply.)
  • Different Arrow Types will now have different speeds.
  • Arrows will aim towards the direction they are flying.
  • The sockets are back.
  • All weapon models have been set by default to the right hand.
  • Updated market item info.
  • Market quality-of-life changes.
  • Potions' hp/mana regen amount now shows up at the top of the screen.
  • Added back the music player, and now it only plays music in the safe zone.
  • Added hud message in the middle when aiming at a rock/herb or NPC with a small instruction on how to interact with it.
  • Added 34 new flower models, and flowers now give specific material based on the flower model.
  • Added 7 new rock models, which now give specific material based on the flower model. Rocks also have different HP amounts, and there are two types of each ore (Normal & Rich). Each flower/rock now has a separate more accurate hitbox.

 

- * = Needs testing.

- ** = May change later.

- TBD = To be decided.

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