Akka Posted December 6, 2022 Share Posted December 6, 2022 New Stuff: New Flesh, Armor, Wall, Fist Hit, Swing, Bow Shoot sounds. The old shop has been removed, new "Availability Shop", now has a limited amount of items and refreshes every few hours.* New Material System. ( WIP ) A new way to view server logs, that is available to everyone. - http://d2.anotherway.lt/  Reworks: Objectives have been fully rewritten.   They are split into separate level categories [1-5,6-15,16-25,26-35,36-45,46-55,56-65,66-75],   You can now kill multiple mobs to complete objectives based on your nearby level categories. The objective monster kill requirement is also reworked. - Objective kill amount now varies on your level and on the mobs you kill. Reworked Spawn NPC system. ( along with the new animated models. ) Reworked many NPCs with new material shop menus, and buy/sell/repair menu reworks. ( Repair/Sell/Buy prices are reworked as well. ) Reworked Herb gathering. ( Now smoother and easier to gather. ) Hitting rocks will set your attack speed to 0.4. ( No more disadvantage to using slower weapons. ) Reworked item identifying. Reworked item drop from mob rarity chances. Fixes: Fixed Visual Armor Models duplicating. Fixed Double rng to get objectives. ( Had to win lottery two times to get the price. ) Fixed Class not showing up in chat if the player doesn't select a specialization. Fixed Monsters disappearing at the edge of the screen.* Fixed Damage Taken/Done text in the middle disappearing too fast. Fixed Rapid Fire working after in other specializations  Misc. Changes: Added bow-shoot sound to each rapid-fire shot. Newly created characters will have starter gear.   Rogues - Bows & Bolts, Fast 1h Sword.   Warrior - Slow 2h Sword.   Shaman - one 1h Sword with intellect, and one with Agility. Brought back the day/night cycle. You can no longer see your own Health Bar. Monster idle sounds are now less likely to be played. Changed explosive arrow explosion effect. Chat Notifications (Cube, Herb, Rock) - yes1#3531 Changed resources folder data structure. ( You'll have to redownload all of the server resources again. ) Readjusted Dropped gold amount from monsters. Monster respawns are readjusted and are now based on their max level. -   [<= 15: 2-3 | <= 25: 2-4 | <= 35: 3-5 | <= 45: 3-5 | <= 55: 4-6 | <= 65: 5-8 | <= 75: 7-10] Added Falling damage effect. Reworked Thunder effect, now has delayed sound effect + random lightning hitting the ground. Added light effect to certain spells. MAP VOTING - Removed GUI Map selection. ( Back to menus)  Promised Alpha Tester titles have been given to - ^NoVa., Sixin, Beligon, Lamuras, OldSchoolIsBack. These titles will be there forever, and they are no longer obtainable. Big Thanks!  To-Do for next update. - Professions + Profession based crafting ( With Recipes ). Class Changes.  - * = Needs testing. - ** = May change later. - TBD = To be decided. - WIP = Work in Progress. 2 1 1 Link to comment Share on other sites More sharing options...
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