Akka Posted June 13 Share DEVELOPMENT UPDATE 1.10.0 Posted June 13 We took our time working on all of this. Our aim was and will always be to keep everything consistent, AnotherWay believes in quality. We won’t be covering any new abilities or skill balancing in this changelog, as it remains a volatile topic. Another not-so minor thing that won't be mentioned in this changelog are the "Optimizations": we've put a great deal of effort into optimizing old and/or outdated systems and functions that been there since or before the initial release. NEW FEATURES The old market system has been removed and replaced with a new auction system. Features of the new auction system: The main page is now organized into item categories for easier navigation. Clicking on a category will display all listed items of that type. Listings are sorted by lowest price. When browsing equipable items, item stats will be compared. You can now set price per unit. Each listing now has a duration that can be set to 12, 24, or 48 hours. When a listing expires, the items are mailed to seller. Purchased and withdrawn items are also mailed to the buyer or seller. Newly unlocked skills are now automatically assigned to a free slot. Added a "None" option to the skill menu for classes that use bows. Enchanted items now have an enchant specific glow. ( Can only be seen on P_ models aka you can only see the glow on other players. ) Magic & Ranged attacks can now critical strike. Broken items now can be equipped but will not give any stats. Separate hud for quests/objectives auras and mail notification on the right side of the screen. New Daily Rewards System. You can now choose from a selection of specific rewards each day. The only requirement is to be active for a certain amount of time to redeem the rewards. You can now switch between 90, 100 FOV settings. Added a sound when player opens the chest. Added a new sound when somebody mentions(or whispers) you in the chat. Added the ability to whisper: /whisper(/w) name Akka sends a message that only Sixin can see. /w Sixin helu /reply(/r) name Sixin replying with Hallo. ( Only Akka can see it. ) /r Hallo Added /roll command. Character Statistics. Account Statistics. ( Also has combined character statistics. ) Cross Server features: Ability to detect if a player is already online on one of our servers. Cross-server chat. Reputations. Improve relations with the NPC's to unlock higher-quality services from them. Reputations are account wide. Items now have quality. If item's quality is 80%, it will have 20% less stats. Items can now have effects. Zombie Slayer - Tier Z ( Zombies, Mummies ) will no longer explode. Azure Wrath - Damaging enemies with spells has a chance to summon a meteor that deals AOE damage. Account & Character feature unlocks. Some features only need to be unlocked once per account, such as gathering Rocks, Herbs, Skins & Cubes, NPC's, etc. Other features must be unlocked separately for each character, including Daily Rewards, skills, repairing, etc. XP Sharing for people who assisted in killing monster. NPCS New Norgannon ( Enchanter ) NPC. Reworked Enchanting: No longer RNG-based. Obtain exact enchantments using new materials from disenchanting. Higher-quality enchantments are unlocked through reputations. Disenchanting: Disenchant items dropped from monsters to obtain materials for enchanting. Grants reputation based on item level requirement. ( Ranging from 4 to 20. ) Break Enchantments: Removing an enchantment from an item now costs 50 gold and grants 5 reputation. Reworked Malfurion ( Jeweler ) NPC. Reworked gem crafting menu. Higher quality gems now require higher reputation standing with Malfurion. Reworked gem extracting menu. Added a menu to buy Mystery Mining Bags. ( Contains mining materials, obviously. ) Reworked Sylvanas ( Alchemist ) NPC. Added an indicator showing the number of identifiable items. Reworked Buy/Sell menu into a single "Shop" option. New consumable crafting menu. Use herbs to craft consumables. Higher potency consumables will require a higher reputation standing with Sylvanas. Reset Stat Points & Specialization are now cheaper for the first few resets, gradually becoming more expensive. Reworked Neltharion ( Blacksmith ) NPC Reworked Buy/Sell menu into a single "Shop" option Added bunch of possible filters when buying items. New crafting menu. New smelting menu. Improved Repairing menu. Reworked Campfire ( Cooking ) new cooking menu. FIXES Fixed Heroic Strike damage type. Fixed monsters instantly disappearing after they die which caused them to stop spawning. Fixed Durability not being saved. Fixed random lightning not being visible. Fixed player death not detecting a correct killer. Fixed Necromancer skill "Bone Armor" getting reset after using it sometimes. Fixed force equip for rings. Fixed bow still being drawn after unequipping bolts/arrows. And many more.. BALANCING Weapons can have varying attack ranges (longer/shorter) and attack speeds (slower/faster) however we've decided to keep all weapon ranges and attack speeds default except maybe with some cases in the future. All classes have been rebalanced. There are too many changes, so we won't be covering them in this . Rogue energy now regenerates at 1 per 0.15second rate ( Used to regenerate 10 every second. ) Base damage of all classes changed from 5 -> 10. Reworked defense stat priority for all damage types. REWORKS Chest has been reworked with a lot of QoL additions. Holding CTRL to withdraw a specific amount of materials, consumables, etc.. Option to deposit all gems / sockets / materials. & more... Reworked chat formatting. new: [SomeTitle] « Lv.40 | SHAMAN » Akka -> Reworked Equipping item menu with QoL additions. Added Item compare. You can now see Enchant and Socket Types in the item list. Reworked Repair pricing. Reworked Title System for easy assignment of unique titles. Reworked Paragon menu. Reworked Herbs & Rock spawning method. Instead of multiple Herbs or Rocks spawning simultaneously every 3 minutes, they will now spawn one by one. Each Herb and Rock spawn point now has a cooldown period, preventing it from being reused for the next few spawns. Herbs will spawn individually every 15-30 seconds, with a maximum of 10 existing Herbs at a time. Rocks will spawn individually every 45-65 seconds, with a maximum of 10 existing Rocks at a time. Reworked Aura System. ( Buffs & Debuffs ) All issues with the old system have been fixed. Auras can now have precise durations, allowing for more accurate crowd control effects Auras can now persist trough maps. MISC. STUFF Added a couple new sky boxes. Quest objectives now have a glow. Player can now wear a second ring only after reaching level 35. Monsters now get incinerated upon entering spawn area. REMOVED FEATURES Removed XP from monster kill assists. Removed Necromancer Skill Teeth. 1 Link to comment Share on other sites More sharing options...
Recommended Posts