-
Updates
-
Akka 10
- We took our time working on all of this. Our aim was and will always be to keep everything consistent, AnotherWay believes in quality.
- We won’t be covering any new abilities or skill balancing in this changelog, as it remains a volatile topic.
- Another not-so minor thing that won't be mentioned in this changelog are the "Optimizations": we've put a great deal of effort into optimizing old and/or outdated systems and functions that been there since or before the initial release.
NEW FEATURES
-
The old market system has been removed and replaced with a new auction system.
-
Features of the new auction system:
- The main page is now organized into item categories for easier navigation.
-
Clicking on a category will display all listed items of that type.
- Listings are sorted by lowest price.
- When browsing equipable items, item stats will be compared.
- You can now set price per unit.
-
Each listing now has a duration that can be set to 12, 24, or 48 hours.
- When a listing expires, the items are mailed to seller.
- Purchased and withdrawn items are also mailed to the buyer or seller.
-
Features of the new auction system:
- Newly unlocked skills are now automatically assigned to a free slot.
- Added a "None" option to the skill menu for classes that use bows.
- Enchanted items now have an enchant specific glow. ( Can only be seen on P_ models aka you can only see the glow on other players. )
- Magic & Ranged attacks can now critical strike.
- Broken items now can be equipped but will not give any stats.
- Separate hud for quests/objectives auras and mail notification on the right side of the screen.
-
New Daily Rewards System.
-
You can now choose from a selection of specific rewards each day.
- The only requirement is to be active for a certain amount of time to redeem the rewards.
-
You can now choose from a selection of specific rewards each day.
- You can now switch between 90, 100 FOV settings.
- Added a sound when player opens the chest.
- Added a new sound when somebody mentions(or whispers) you in the chat.
-
Added the ability to whisper:
-
/whisper(/w) name
-
Akka sends a message that only Sixin can see.
-
/w Sixin helu
-
/w Sixin helu
-
Akka sends a message that only Sixin can see.
-
/reply(/r) name
-
Sixin replying with Hallo. ( Only Akka can see it. )
- /r Hallo
-
Sixin replying with Hallo. ( Only Akka can see it. )
-
/whisper(/w) name
- Added /roll command.
- Character Statistics.
- Account Statistics. ( Also has combined character statistics. )
-
Cross Server features:
- Ability to detect if a player is already online on one of our servers.
- Cross-server chat.
-
Reputations.
- Improve relations with the NPC's to unlock higher-quality services from them.
- Reputations are account wide.
-
Items now have quality.
- If item's quality is 80%, it will have 20% less stats.
-
Items can now have effects.
- Zombie Slayer - Tier Z ( Zombies, Mummies ) will no longer explode.
- Azure Wrath - Damaging enemies with spells has a chance to summon a meteor that deals AOE damage.
-
Account & Character feature unlocks.
- Some features only need to be unlocked once per account, such as gathering Rocks, Herbs, Skins & Cubes, NPC's, etc.
- Other features must be unlocked separately for each character, including Daily Rewards, skills, repairing, etc.
- XP Sharing for people who assisted in killing monster.
NPCS
-
New Norgannon ( Enchanter ) NPC.
-
Reworked Enchanting:
- No longer RNG-based.
- Obtain exact enchantments using new materials from disenchanting.
- Higher-quality enchantments are unlocked through reputations.
-
Disenchanting:
- Disenchant items dropped from monsters to obtain materials for enchanting.
- Grants reputation based on item level requirement. ( Ranging from 4 to 20. )
-
Break Enchantments:
- Removing an enchantment from an item now costs 50 gold and grants 5 reputation.
-
Reworked Enchanting:
-
Reworked Malfurion ( Jeweler ) NPC.
-
Reworked gem crafting menu.
- Higher quality gems now require higher reputation standing with Malfurion.
- Reworked gem extracting menu.
- Added a menu to buy Mystery Mining Bags. ( Contains mining materials, obviously. )
-
Reworked gem crafting menu.
-
Reworked Sylvanas ( Alchemist ) NPC.
- Added an indicator showing the number of identifiable items.
- Reworked Buy/Sell menu into a single "Shop" option.
-
New consumable crafting menu.
- Use herbs to craft consumables.
- Higher potency consumables will require a higher reputation standing with Sylvanas.
- Reset Stat Points & Specialization are now cheaper for the first few resets, gradually becoming more expensive.
-
Reworked Neltharion ( Blacksmith ) NPC
- Reworked Buy/Sell menu into a single "Shop" option
- Added bunch of possible filters when buying items.
- New crafting menu.
- New smelting menu.
- Improved Repairing menu.
-
Reworked Campfire ( Cooking )
- new cooking menu.
FIXES
- Fixed Heroic Strike damage type.
- Fixed monsters instantly disappearing after they die which caused them to stop spawning.
- Fixed Durability not being saved.
- Fixed random lightning not being visible.
- Fixed player death not detecting a correct killer.
- Fixed Necromancer skill "Bone Armor" getting reset after using it sometimes.
- Fixed force equip for rings.
- Fixed bow still being drawn after unequipping bolts/arrows.
- And many more..
BALANCING
- Weapons can have varying attack ranges (longer/shorter) and attack speeds (slower/faster) however we've decided to keep all weapon ranges and attack speeds default except maybe with some cases in the future.
-
All classes have been rebalanced. There are too many changes, so we won't be covering them in this
.
- Rogue energy now regenerates at 1 per 0.15second rate ( Used to regenerate 10 every second. )
- Base damage of all classes changed from 5 -> 10.
- Reworked defense stat priority for all damage types.
REWORKS
-
Chest has been reworked with a lot of QoL additions.
- Holding CTRL to withdraw a specific amount of materials, consumables, etc..
- Option to deposit all gems / sockets / materials.
- & more...
-
Reworked chat formatting.
- new: [SomeTitle] « Lv.40 | SHAMAN » Akka ->
-
Reworked Equipping item menu with QoL additions.
- Added Item compare.
- You can now see Enchant and Socket Types in the item list.
- Reworked Repair pricing.
- Reworked Title System for easy assignment of unique titles.
- Reworked Paragon menu.
-
Reworked Herbs & Rock spawning method.
- Instead of multiple Herbs or Rocks spawning simultaneously every 3 minutes, they will now spawn one by one.
- Each Herb and Rock spawn point now has a cooldown period, preventing it from being reused for the next few spawns.
- Herbs will spawn individually every 15-30 seconds, with a maximum of 10 existing Herbs at a time.
- Rocks will spawn individually every 45-65 seconds, with a maximum of 10 existing Rocks at a time.
-
Reworked Aura System. ( Buffs & Debuffs )
- All issues with the old system have been fixed.
- Auras can now have precise durations, allowing for more accurate crowd control effects
- Auras can now persist trough maps.
MISC. STUFF
- Added a couple new sky boxes.
- Quest objectives now have a glow.
- Player can now wear a second ring only after reaching level 35.
- Monsters now get incinerated upon entering spawn area.
REMOVED FEATURES
- Removed XP from monster kill assists.
- Removed Necromancer Skill Teeth.
-
1
-
Akka 10
Per paskutinius keleta mėnėsiu su testerių komandą dirbom ties serverio stabilumų.
Sutaisėm daug crashu, pridėjom quality-of-life atnaujinimų.
Fixes:
- - Fixed Snake hitbox
- - Fixed Models not applying for bows.
- - Fixed Players being able to attack each other with melee attacks in the safe zone.
- - Fixed numerous crashes.
- - Fixed some class specialization names not showing up in chat.
- - Fixed radar, heal, etc. sometimes showing up.
- - Fixed wrong models showing up when spectating somebody.
- - There were so many fixes that most of them were not included in the log.
New Stuff:
- Added a new Mailbox system.
- Added floating damage numbers above monsters.
- Added new Copper and Silver currencies. (100 copper = 1 silver / 100 silver = 1 gold.)
Reworks:
- Major item rework in progress.
- Reworked Cube Rewards. (1 Cube now spawns always by default, and one more for every 2 players.)
- Reworked Arrows, now stackable up to 5000.
- Reworked Horadric Points shop. (Reworked shop elements.)
- Reworked Health Bars. (Full rewrite of the code, bug fixes, and performance improvements.)Â
- Reworked Ore and Herb spawning.
- Reworked Needed XP amounts and mob XP.
Class Changes:
- Added new Enhancement Shaman passive - Frozen Power.
- Frost Shock now roots the target for 2 seconds and has a 4-second slow afterward.
- All warrior spells now have a 1-second global cooldown.
- Hamstring / Rupture and similar type spell firing have been reworked.
- Added new Warrior skills - Rend and Heroic Strike.
Misc Changes:
- Removed 2h Axes, they will no longer be obtainable.
- Existing weapons will now have different attack ranges.
- Herbs gathering is now faster.
- Identifying items now grants XP.
- Lady Sylvanas is now selling consumables on the market. (Limited supply.)
- Different Arrow Types will now have different speeds.
- Arrows will aim towards the direction they are flying.
- The sockets are back.
- All weapon models have been set by default to the right hand.
- Updated market item info.
- Market quality-of-life changes.
- Potions' hp/mana regen amount now shows up at the top of the screen.
- Added back the music player, and now it only plays music in the safe zone.
- Added hud message in the middle when aiming at a rock/herb or NPC with a small instruction on how to interact with it.
- Added 34 new flower models, and flowers now give specific material based on the flower model.
- Added 7 new rock models, which now give specific material based on the flower model. Rocks also have different HP amounts, and there are two types of each ore (Normal & Rich). Each flower/rock now has a separate more accurate hitbox.
- * = Needs testing.
- ** = May change later.
- TBD = To be decided.
-
2
-
1
-
1
-
Akka 10
New Stuff:
- New Flesh, Armor, Wall, Fist Hit, Swing, Bow Shoot sounds.
- The old shop has been removed, new "Availability Shop", now has a limited amount of items and refreshes every few hours.*
- New Material System. ( WIP )
- A new way to view server logs, that is available to everyone. - http://d2.anotherway.lt/
Â
Reworks:
- Objectives have been fully rewritten.
- Â Â They are split into separate level categories [1-5,6-15,16-25,26-35,36-45,46-55,56-65,66-75],
- Â Â You can now kill multiple mobs to complete objectives based on your nearby level categories.
- The objective monster kill requirement is also reworked.
- -Â Objective kill amount now varies on your level and on the mobs you kill.
- Reworked Spawn NPC system. ( along with the new animated models. )
- Reworked many NPCs with new material shop menus, and buy/sell/repair menu reworks. ( Repair/Sell/Buy prices are reworked as well. )
- Reworked Herb gathering. ( Now smoother and easier to gather. )
- Hitting rocks will set your attack speed to 0.4. ( No more disadvantage to using slower weapons. )
- Reworked item identifying.
- Reworked item drop from mob rarity chances.
Fixes:
- Fixed Visual Armor Models duplicating.
- Fixed Double rng to get objectives. ( Had to win lottery two times to get the price. )
- Fixed Class not showing up in chat if the player doesn't select a specialization.
- Fixed Monsters disappearing at the edge of the screen.*
- Fixed Damage Taken/Done text in the middle disappearing too fast.
- Fixed Rapid Fire working after in other specializations
Â
Misc. Changes:
- Added bow-shoot sound to each rapid-fire shot.
- Newly created characters will have starter gear.
- Â Â Rogues - Bows & Bolts, Fast 1h Sword.
- Â Â Warrior - Slow 2h Sword.
- Â Â Shaman - one 1h Sword with intellect, and one with Agility.
- Brought back the day/night cycle.
- You can no longer see your own Health Bar.
- Monster idle sounds are now less likely to be played.
- Changed explosive arrow explosion effect.
- Chat Notifications (Cube, Herb, Rock) - yes1#3531
- Changed resources folder data structure. ( You'll have to redownload all of the server resources again. )
- Readjusted Dropped gold amount from monsters.
- Monster respawns are readjusted and are now based on their max level. -
- Â Â [<= 15: 2-3 | <= 25: 2-4 | <= 35: 3-5 | <= 45: 3-5 | <= 55: 4-6 | <= 65: 5-8 | <= 75: 7-10]
- Added Falling damage effect.
- Reworked Thunder effect, now has delayed sound effect + random lightning hitting the ground.
- Added light effect to certain spells.
-
MAP VOTING - Removed GUI Map selection. ( Back to menus)
Â
Promised Alpha Tester titles have been given to - ^NoVa., Sixin, Beligon, Lamuras, OldSchoolIsBack. These titles will be there forever, and they are no longer obtainable. Big Thanks!
Â
To-Do for next update. -
- Professions + Profession based crafting ( With Recipes ).
- Class Changes.
Â
- * = Needs testing.
- ** = May change later.
- TBD = To be decided.
- WIP = Work in Progress.
-
2
-
1
-
1
-
-
Recently Browsing 0 members
- No registered users viewing this page.