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  • Updates

      • We took our time working on all of this. Our aim was and will always be to keep everything consistent, AnotherWay believes in quality.
      • We won’t be covering any new abilities or skill balancing in this changelog, as it remains a volatile topic.
      • Another not-so minor thing that won't be mentioned in this changelog are the "Optimizations": we've put a great deal of effort into optimizing old and/or outdated systems and functions that been there since or before the initial release.

      NEW FEATURES

      • The old market system has been removed and replaced with a new auction system.
        • Features of the new auction system:
          • The main page is now organized into item categories for easier navigation.
          • Clicking on a category will display all listed items of that type.
            • Listings are sorted by lowest price.
          • When browsing equipable items, item stats will be compared.
          • You can now set price per unit.
          • Each listing now has a duration that can be set to 12, 24, or 48 hours.
            • When a listing expires, the items are mailed to seller.
          • Purchased and withdrawn items are also mailed to the buyer or seller.
      • Newly unlocked skills are now automatically assigned to a free slot.
      • Added a "None" option to the skill menu for classes that use bows.
      • Enchanted items now have an enchant specific glow. ( Can only be seen on P_ models aka you can only see the glow on other players. )
      • Magic & Ranged attacks can now critical strike.
      • Broken items now can be equipped but will not give any stats.
      • Separate hud for quests/objectives auras and mail notification on the right side of the screen.
      • New Daily Rewards System.
        • You can now choose from a selection of specific rewards each day.
          • The only requirement is to be active for a certain amount of time to redeem the rewards.
      • You can now switch between 90, 100 FOV settings.
      • Added a sound when player opens the chest.
      • Added a new sound when somebody mentions(or whispers) you in the chat.
      • Added the ability to whisper:
        • /whisper(/w) name 
          • Akka sends a message that only Sixin can see.
            • /w Sixin helu🙋‍♂️
        • /reply(/r) name
          • Sixin replying with Hallo. ( Only Akka can see it. )
            • /r Hallo
      • Added /roll command.
      • Character Statistics.
      • Account Statistics. ( Also has combined character statistics. )
      • Cross Server features:
        • Ability to detect if a player is already online on one of our servers.
        • Cross-server chat.
      • Reputations.
        • Improve relations with the NPC's to unlock higher-quality services from them.
        • Reputations are account wide.
      • Items now have quality.
        • If item's quality is 80%, it will have 20% less stats.
      • Items can now have effects.
        • Zombie Slayer - Tier Z ( Zombies, Mummies ) will no longer explode.
        • Azure Wrath - Damaging enemies with spells has a chance to summon a meteor that deals AOE damage.
      • Account & Character feature unlocks.
        • Some features only need to be unlocked once per account, such as gathering Rocks, Herbs, Skins & Cubes, NPC's, etc.
        • Other features must be unlocked separately for each character, including Daily Rewards, skills, repairing, etc.
      • XP Sharing for people who assisted in killing monster.

      NPCS

      • New Norgannon ( Enchanter ) NPC.
        • Reworked Enchanting:
          • No longer RNG-based.
          • Obtain exact enchantments using new materials from disenchanting.
          • Higher-quality enchantments are unlocked through reputations.
        • Disenchanting:
          • Disenchant items dropped from monsters to obtain materials for enchanting.
          • Grants reputation based on item level requirement. ( Ranging from 4 to 20. )
        • Break Enchantments:
          • Removing an enchantment from an item now costs 50 gold and grants 5 reputation.
      • Reworked Malfurion ( Jeweler ) NPC.
        • Reworked gem crafting menu.
          • Higher quality gems now require higher reputation standing with Malfurion.
        • Reworked gem extracting menu.
        • Added a menu to buy Mystery Mining Bags. ( Contains mining materials, obviously. )
      • Reworked Sylvanas ( Alchemist ) NPC.
        • Added an indicator showing the number of identifiable items.
        • Reworked Buy/Sell menu into a single "Shop" option.
        • New consumable crafting menu.
          • Use herbs to craft consumables.
          • Higher potency consumables will require a higher reputation standing with Sylvanas.
        • Reset Stat Points & Specialization are now cheaper for the first few resets, gradually becoming more expensive.
      • Reworked Neltharion ( Blacksmith ) NPC
        • Reworked Buy/Sell menu into a single "Shop" option
        • Added bunch of possible filters when buying items.
        • New crafting menu.
        • New smelting menu.
        • Improved Repairing menu.
      • Reworked Campfire ( Cooking )
        • new cooking menu.

      FIXES

      • Fixed Heroic Strike damage type.
      • Fixed monsters instantly disappearing after they die which caused them to stop spawning.
      • Fixed Durability not being saved.
      • Fixed random lightning not being visible.
      • Fixed player death not detecting a correct killer.
      • Fixed Necromancer skill "Bone Armor" getting reset after using it sometimes.
      • Fixed force equip for rings.
      • Fixed bow still being drawn after unequipping bolts/arrows.
      • And many more..

      BALANCING

      • Weapons can have varying attack ranges (longer/shorter) and attack speeds (slower/faster) however we've decided to keep all weapon ranges and attack speeds default except maybe with some cases in the future.
      • All classes have been rebalanced. There are too many changes, so we won't be covering them in this 🪵.
      • Rogue energy now regenerates at 1 per 0.15second rate ( Used to regenerate 10 every second. )
      • Base damage of all classes changed from 5 -> 10.
      • Reworked defense stat priority for all damage types.

      REWORKS

      • Chest has been reworked with a lot of QoL additions.
        • Holding CTRL to withdraw a specific amount of materials, consumables, etc..
        • Option to deposit all gems / sockets / materials.
        • & more...
      • Reworked chat formatting.
        • new: [SomeTitle] « Lv.40 | SHAMAN » Akka ->
      • Reworked Equipping item menu with QoL additions.
        • Added Item compare.
        • You can now see Enchant and Socket Types in the item list.
      • Reworked Repair pricing.
      • Reworked Title System for easy assignment of unique titles.
      • Reworked Paragon menu.
      • Reworked Herbs & Rock spawning method.
        • Instead of multiple Herbs or Rocks spawning simultaneously every 3 minutes, they will now spawn one by one.
        • Each Herb and Rock spawn point now has a cooldown period, preventing it from being reused for the next few spawns.
        • Herbs will spawn individually every 15-30 seconds, with a maximum of 10 existing Herbs at a time.
        • Rocks will spawn individually every 45-65 seconds, with a maximum of 10 existing Rocks at a time.
      • Reworked Aura System. ( Buffs & Debuffs )
        • All issues with the old system have been fixed.
        • Auras can now have precise durations, allowing for more accurate crowd control effects
        • Auras can now persist trough maps.

      MISC. STUFF

      • Added a couple new sky boxes.
      • Quest objectives now have a glow.
      • Player can now wear a second ring only after reaching level 35.
      • Monsters now get incinerated upon entering spawn area.

      REMOVED FEATURES

      • Removed XP from monster kill assists.
      • Removed Necromancer Skill Teeth.
      • Hehe 1
    • Per paskutinius keleta mėnėsiu su testerių komandą dirbom ties serverio stabilumų.

      Sutaisėm daug crashu, pridėjom quality-of-life atnaujinimų.

      1099690245970198551.webp?size=44&quality 

      Fixes:

      • - Fixed Snake hitbox
      • - Fixed Models not applying for bows.
      • - Fixed Players being able to attack each other with melee attacks in the safe zone.
      • - Fixed numerous crashes.
      • - Fixed some class specialization names not showing up in chat.
      • - Fixed radar, heal, etc. sometimes showing up.
      • - Fixed wrong models showing up when spectating somebody.
      • - There were so many fixes that most of them were not included in the log.

      New Stuff:

      • Added a new Mailbox system.
      • Added floating damage numbers above monsters.
      • Added new Copper and Silver currencies. (100 copper = 1 silver / 100 silver = 1 gold.)

      Reworks:

      • Major item rework in progress.
      • Reworked Cube Rewards. (1 Cube now spawns always by default, and one more for every 2 players.)
      • Reworked Arrows, now stackable up to 5000.
      • Reworked Horadric Points shop. (Reworked shop elements.)
      • Reworked Health Bars. (Full rewrite of the code, bug fixes, and performance improvements.) 
      • Reworked Ore and Herb spawning.
      • Reworked Needed XP amounts and mob XP.

      Class Changes:

      • Added new Enhancement Shaman passive - Frozen Power.
      • Frost Shock now roots the target for 2 seconds and has a 4-second slow afterward.
      • All warrior spells now have a 1-second global cooldown.
      • Hamstring / Rupture and similar type spell firing have been reworked.
      • Added new Warrior skills - Rend and Heroic Strike.

      Misc Changes:

      • Removed 2h Axes, they will no longer be obtainable.
      • Existing weapons will now have different attack ranges.
      • Herbs gathering is now faster.
      • Identifying items now grants XP.
      • Lady Sylvanas is now selling consumables on the market. (Limited supply.)
      • Different Arrow Types will now have different speeds.
      • Arrows will aim towards the direction they are flying.
      • The sockets are back.
      • All weapon models have been set by default to the right hand.
      • Updated market item info.
      • Market quality-of-life changes.
      • Potions' hp/mana regen amount now shows up at the top of the screen.
      • Added back the music player, and now it only plays music in the safe zone.
      • Added hud message in the middle when aiming at a rock/herb or NPC with a small instruction on how to interact with it.
      • Added 34 new flower models, and flowers now give specific material based on the flower model.
      • Added 7 new rock models, which now give specific material based on the flower model. Rocks also have different HP amounts, and there are two types of each ore (Normal & Rich). Each flower/rock now has a separate more accurate hitbox.

      - * = Needs testing.

      - ** = May change later.

      - TBD = To be decided.

       

      • Hehe 2
      • Bruh 1
      • Sus 1
    • New Stuff:

      • New Flesh, Armor, Wall, Fist Hit, Swing, Bow Shoot sounds.
      • The old shop has been removed, new "Availability Shop", now has a limited amount of items and refreshes every few hours.*
      • New Material System. ( WIP )
      • A new way to view server logs, that is available to everyone. - http://d2.anotherway.lt/

       

      Reworks:

      • Objectives have been fully rewritten.
      1.    They are split into separate level categories [1-5,6-15,16-25,26-35,36-45,46-55,56-65,66-75],
      2.    You can now kill multiple mobs to complete objectives based on your nearby level categories.
      • The objective monster kill requirement is also reworked.
      1. - Objective kill amount now varies on your level and on the mobs you kill.
      • Reworked Spawn NPC system. ( along with the new animated models. )
      • Reworked many NPCs with new material shop menus, and buy/sell/repair menu reworks. ( Repair/Sell/Buy prices are reworked as well. )
      • Reworked Herb gathering. ( Now smoother and easier to gather. )
      • Hitting rocks will set your attack speed to 0.4. ( No more disadvantage to using slower weapons. )
      • Reworked item identifying.
      • Reworked item drop from mob rarity chances.

      Fixes:

      • Fixed Visual Armor Models duplicating.
      • Fixed Double rng to get objectives. ( Had to win lottery two times to get the price. )
      • Fixed Class not showing up in chat if the player doesn't select a specialization.
      • Fixed Monsters disappearing at the edge of the screen.*
      • Fixed Damage Taken/Done text in the middle disappearing too fast.
      • Fixed Rapid Fire working after in other specializations

       

      Misc. Changes:

      • Added bow-shoot sound to each rapid-fire shot.
      • Newly created characters will have starter gear.
      •     Rogues - Bows & Bolts, Fast 1h Sword.
      •     Warrior - Slow 2h Sword.
      •     Shaman - one 1h Sword with intellect, and one with Agility.
      • Brought back the day/night cycle.
      • You can no longer see your own Health Bar.
      • Monster idle sounds are now less likely to be played.
      • Changed explosive arrow explosion effect.
      • Chat Notifications (Cube, Herb, Rock) - yes1#3531
      • Changed resources folder data structure. ( You'll have to redownload all of the server resources again. )
      • Readjusted Dropped gold amount from monsters.
      • Monster respawns are readjusted and are now based on their max level. -
      •     [<= 15: 2-3 | <= 25: 2-4 | <= 35: 3-5 | <= 45: 3-5 | <= 55: 4-6 | <= 65: 5-8 | <= 75: 7-10]
      • Added Falling damage effect.
      • Reworked Thunder effect, now has delayed sound effect + random lightning hitting the ground.
      • Added light effect to certain spells.
      • MAP VOTING - Removed GUI Map selection. ( Back to menus)

         

      Promised Alpha Tester titles have been given to - ^NoVa., Sixin, Beligon, Lamuras, OldSchoolIsBack. These titles will be there forever, and they are no longer obtainable. Big Thanks!

       

      To-Do for next update. -

      • Professions + Profession based crafting ( With Recipes ).
      • Class Changes.

       

      - * = Needs testing.

      - ** = May change later.

      - TBD = To be decided.

      - WIP = Work in Progress.

      • Hehe 2
      • Bruh 1
      • Sus 1
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