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Updates
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Akka 10
Per paskutinius keleta mėnėsiu su testerių komandą dirbom ties serverio stabilumų.
Sutaisėm daug crashu, pridėjom quality-of-life atnaujinimų.
Fixes:
- - Fixed Snake hitbox
- - Fixed Models not applying for bows.
- - Fixed Players being able to attack each other with melee attacks in the safe zone.
- - Fixed numerous crashes.
- - Fixed some class specialization names not showing up in chat.
- - Fixed radar, heal, etc. sometimes showing up.
- - Fixed wrong models showing up when spectating somebody.
- - There were so many fixes that most of them were not included in the log.
New Stuff:
- Added a new Mailbox system.
- Added floating damage numbers above monsters.
- Added new Copper and Silver currencies. (100 copper = 1 silver / 100 silver = 1 gold.)
Reworks:
- Major item rework in progress.
- Reworked Cube Rewards. (1 Cube now spawns always by default, and one more for every 2 players.)
- Reworked Arrows, now stackable up to 5000.
- Reworked Horadric Points shop. (Reworked shop elements.)
- Reworked Health Bars. (Full rewrite of the code, bug fixes, and performance improvements.)Â
- Reworked Ore and Herb spawning.
- Reworked Needed XP amounts and mob XP.
Class Changes:
- Added new Enhancement Shaman passive - Frozen Power.
- Frost Shock now roots the target for 2 seconds and has a 4-second slow afterward.
- All warrior spells now have a 1-second global cooldown.
- Hamstring / Rupture and similar type spell firing have been reworked.
- Added new Warrior skills - Rend and Heroic Strike.
Misc Changes:
- Removed 2h Axes, they will no longer be obtainable.
- Existing weapons will now have different attack ranges.
- Herbs gathering is now faster.
- Identifying items now grants XP.
- Lady Sylvanas is now selling consumables on the market. (Limited supply.)
- Different Arrow Types will now have different speeds.
- Arrows will aim towards the direction they are flying.
- The sockets are back.
- All weapon models have been set by default to the right hand.
- Updated market item info.
- Market quality-of-life changes.
- Potions' hp/mana regen amount now shows up at the top of the screen.
- Added back the music player, and now it only plays music in the safe zone.
- Added hud message in the middle when aiming at a rock/herb or NPC with a small instruction on how to interact with it.
- Added 34 new flower models, and flowers now give specific material based on the flower model.
- Added 7 new rock models, which now give specific material based on the flower model. Rocks also have different HP amounts, and there are two types of each ore (Normal & Rich). Each flower/rock now has a separate more accurate hitbox.
- * = Needs testing.
- ** = May change later.
- TBD = To be decided.
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Akka 10
New Stuff:
- New Flesh, Armor, Wall, Fist Hit, Swing, Bow Shoot sounds.
- The old shop has been removed, new "Availability Shop", now has a limited amount of items and refreshes every few hours.*
- New Material System. ( WIP )
- A new way to view server logs, that is available to everyone. - http://d2.anotherway.lt/
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Reworks:
- Objectives have been fully rewritten.
- Â Â They are split into separate level categories [1-5,6-15,16-25,26-35,36-45,46-55,56-65,66-75],
- Â Â You can now kill multiple mobs to complete objectives based on your nearby level categories.
- The objective monster kill requirement is also reworked.
- -Â Objective kill amount now varies on your level and on the mobs you kill.
- Reworked Spawn NPC system. ( along with the new animated models. )
- Reworked many NPCs with new material shop menus, and buy/sell/repair menu reworks. ( Repair/Sell/Buy prices are reworked as well. )
- Reworked Herb gathering. ( Now smoother and easier to gather. )
- Hitting rocks will set your attack speed to 0.4. ( No more disadvantage to using slower weapons. )
- Reworked item identifying.
- Reworked item drop from mob rarity chances.
Fixes:
- Fixed Visual Armor Models duplicating.
- Fixed Double rng to get objectives. ( Had to win lottery two times to get the price. )
- Fixed Class not showing up in chat if the player doesn't select a specialization.
- Fixed Monsters disappearing at the edge of the screen.*
- Fixed Damage Taken/Done text in the middle disappearing too fast.
- Fixed Rapid Fire working after in other specializations
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Misc. Changes:
- Added bow-shoot sound to each rapid-fire shot.
- Newly created characters will have starter gear.
- Â Â Rogues - Bows & Bolts, Fast 1h Sword.
- Â Â Warrior - Slow 2h Sword.
- Â Â Shaman - one 1h Sword with intellect, and one with Agility.
- Brought back the day/night cycle.
- You can no longer see your own Health Bar.
- Monster idle sounds are now less likely to be played.
- Changed explosive arrow explosion effect.
- Chat Notifications (Cube, Herb, Rock) - yes1#3531
- Changed resources folder data structure. ( You'll have to redownload all of the server resources again. )
- Readjusted Dropped gold amount from monsters.
- Monster respawns are readjusted and are now based on their max level. -
- Â Â [<= 15: 2-3 | <= 25: 2-4 | <= 35: 3-5 | <= 45: 3-5 | <= 55: 4-6 | <= 65: 5-8 | <= 75: 7-10]
- Added Falling damage effect.
- Reworked Thunder effect, now has delayed sound effect + random lightning hitting the ground.
- Added light effect to certain spells.
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MAP VOTING - Removed GUI Map selection. ( Back to menus)
Â
Promised Alpha Tester titles have been given to - ^NoVa., Sixin, Beligon, Lamuras, OldSchoolIsBack. These titles will be there forever, and they are no longer obtainable. Big Thanks!
Â
To-Do for next update. -
- Professions + Profession based crafting ( With Recipes ).
- Class Changes.
Â
- * = Needs testing.
- ** = May change later.
- TBD = To be decided.
- WIP = Work in Progress.
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